Be
Spurr.

Product Design • User Research • Mobile App

BeSpurr. on Snap Map

Designing BeSpurr, a dynamic Snapchat Map extension facilitating efficient discovery and participation in spontaneous events to overcome barriers to in-person connections.

Role

UI/UX Designer

Duration

Jan 2024 - Mar 2024

Team

5 Designers

Tools

Figma

Figjam

Skills

Product Thinking

UX Research

Interaction Design

Visual Design

PROBLEM

Desire for connection,

hindered by obstacles

In a world increasingly reliant on digital interactions, the longing for genuine face-to-face connections remains strong. Social anxiety, hectic schedules, and the limitations of current event discovery platforms create barriers, preventing meaningful interactions from taking place.

Current Problems

Social anxiety inhibiting social interaction.

Overbooked schedules limiting availability.

Ineffective event discovery platforms hampering connection.

SOLUTION

Sneak peek into my final solution

Hover to learn more!

PROCESS

So, how did I get there?

Research

My Research Goals

  • To understand how people currently socialize and the challenges they face

  • To analyze the strengths and weaknesses of competitive socializing platforms

  • To assess people's preferences and views on spontaneous socializing

Secondary Research

Online Research

I initially explored the social landscape by examining online forums and social media content.

Spontaneity goes beyond introversion or extroversion

Sharing hopes for new and exciting interactions

Recounting delightful experiences from spontaneous meetups

I discovered that across all three platforms, there's a shared appreciation and recognition of spontaneity within diverse social contexts.

Literature Review

Users are encouraged to explore new social connections by positive spontaneous thoughts.

Mobile technology, such as real-time location sharing, enables and enhances spontaneous interactions.

Map-based features actively support the expansion of personal networks.

Several studies highlight the effectiveness of map-based interfaces in promoting spontaneous social interactions

Competitive Space

I conducted competitive analysis across various platforms specializing in different areas.

Google Calendar

Snap Map

Snap Chat

Umity

Meetup

BeSpurr.

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BeSpurr provides a distinct solution for event planning and fostering spontaneous social connections. Leveraging Snapchat's popularity, I adopted piggyback prototyping as our strategy.

Stakeholder Interviews

I conducted interviews with 5 UCSD students for about 30 minutes each, which included 5 demographic and 13 open-ended questions about their obstacles and opinions on spontaneous socializing.

Key Insights

“A scheduled event would always be on my mind...takes a lot more commitment and effort”

“If the time doesn't work, then you can't really do anything about it.” 

Current Problems

  • Managing busy schedules


  • Dealing with social anxiety


  • Difficulty in finding events through inefficient platforms

4 out of 5

expressed a high likelihood of attending spontaneous events or study sessions

Problem Statement

How might we streamline access to hyper-local events for spontaneous social interactions?

Solution ideation

Turning insights into concepts

Current Problems

  • Managing busy schedules


  • Dealing with social anxiety


  • Difficulty in finding events through inefficient platforms

Potential Solutions

  • Having the flexibility to create or join events according to one's schedule

  • Minimizing pre-event preparation and overthinking

  • Viewing all events in one place on a single platform

Creating user flows to visualize the features

Stakeholders

I divided our stakeholders into two groups based on their roles within the platform: hosts, who create events, and attendees, who join events. This division allows us to better simulate the prototyping sessions and tailor the experience to each user's needs.

Host

those who create spontaneous event

Attendee

those who join spontaneous event

Host Experience

It highlights the varied access levels to the data visualizations for different membership statuses, addressing our client's concern regarding low subscriber numbers. Users who browse the website without signing up can only access limited datasets, whereas those who sign up, either for free or a membership, gain access to more datasets based on their membership tier.

Flow 1: Host Flow

Attendee Experience

To ensure our client can edit and add datasets after the handoff, I developed a separate admin flow with its own user interface.

Flow 2: Attendee Flow

Prototyping

Wizard of Oz Prototyping

I employed the “Wizard of Oz” method, which involves presenting users with a prototype that simulates the expected social experience of BeSpurr. This approach is not only cost-effective and flexible, yet also enables us to evaluate the user experience and system interactions in a realistic context without the need for a fully developed system.

Design Goal

While FigJam does not offer real-time location tracking functionality, our goal is to create a visually engaging and interactive simulation of hosting/attending spontaneous events on BeSpurr.

Prototyping Tech

FigJam

Leveraged FigJam’s drawing tools and multi-user collaborative interface, to replicate the interactive experience from creating event to location tracking

BitMoji

Used BitMoji icons for the user's profile and to show their location, replicating the SnapMap aesthetic

SnapMap

To recreate the look of a map, we utilize SnapMap's current design specifically tailored for the on-campus environment

Design Iterations + Usability Testing

1st User Testing

During our initial prototyping and user testing session, I aim to simulate how users interact with spontaneously appearing events on a map, encompassing both event creation and joining. Two separate FigJam Files developed: Public Map and Private Map.

Public Map for events visible to all users

Private Map for events visible only to friends

Host Prototyping

  • Created their own event or choose from suggestions

  • Entered event details into the "Host Event Form"

  • Placed event card on designated map

  • Awaited attendees

Attendee Prototyping

  • Connected their avatar to desired event using FigJam's connector

  • Moved avatar to event location upon arrival

  • Host initiated event when attendees arrived, and everyone had fun!

Observational Insights

The instructions were too lengthy to recall and follow.

Participants were unclear about their roles.

Having multiple maps caused confusion.

Survey Insights

I established KPIs (key performance indicators) for our social computing app, encompassing usability, aesthetics, and adoption rate. While our potential target users responded positively to the usability and aesthetics, they expressed uncertainty regarding whether they would use BeSpurr in real-life scenarios.

4.00 out of 5

Usability

4.15 out of 5

Aesthetics

3.31 out of 5

Adoption Rate

Iteration #1

ATTENDEE

Complicated onboarding process

“I think overall it’s functional and clear, but took a few mins to understand”

“Make the instructions more digestible”

Username selection is time-consuming

Connecting avatars becomes challenging

Dragging avatars on the map proves cumbersome

Assigning attendees to their groups in advance

Utilize parking spots

Iteration #2

ATTENDEE

Lack of follow-up or contact

“Maybe have a way for users to stay in contact after the meetup”

“I recommend adding more features to interact online, before or after the meet”

Missed Networking Opportunities

Limited Engagement

Decreased User Satisfaction

Personalized profiles with interest tags

Expanded networking with added contacts

Enhanced communication through event chatrooms

Iteration #3

HOST

Hosts were ‘forced’ into the role

“I didn’t really want to think about creating an event”

“Couldn't think of a event at the moment so the suggested ones are helpful!”

Volunteer

Decreased Event Diversity

Potential Host Disengagement

Limited User Empowerment

Diverse events from volunteer hosts

Active community participation fosters engagement

Spontaneous event hosting stimulated

Iteration #4

HOST

Publishing an event was time-consuming

“Map feature does seem a bit tedious especially when using it for the first time”

“It was really hard to drag my icon around because on FigJam”

User frustration and difficulty with map feature

Technical limitations in dragging icons on FigJam

Time-consuming event publishing process

Streamlined event setup with pre-set cards

Improved user engagement with updated activity sets

Expanded options with added card and brain games

2nd User Testing

Two weeks later, I held our second prototyping session, incorporating user feedback revisions. My objective was to assess the impact of these changes on user experience, focusing on four metrics: usability, aesthetics, and adoption rate.

An issue from the first session was the confusion caused by multiple links. My initial modification combined three separate FigJam files into one, maintaining functionality for Public Map, Private Map, and Event Hosting.

Single figma file for both maps

Host Prototyping

  • Chose pre-set events and place them at desired locations

  • Moved their avatar to parking spots on the left side of the event card to indicate hosting

Attendee Prototyping

  • Located pre-assigned avatars, customized profiles, and chatted with other users

  • Placed avatars at designated parking lots to join events

  • Host initiated the event when attendees arrived, and everyone had fun!

Observational Insights

Less assistance was requested with the instructions.

Each individual was clear about their assigned role and map.

Certain activities, such as Wordle, posed challenges for strangers to navigate.

Key Insights

Design iterations improved all KPIs. Users found the experience smoother and events fun. BeSpurr's aesthetics blended well with Snapchat's branding.

4.53 out of 5

(+0.53)

Usability

4.67 out of 5

(+0.52)

Aesthetics

3.6 out of 5

(+0.29)

Adoption Rate

Design Sytems

Style Guide

Logo

  • Crafted a new logo for BeSpurr, incorporating elements of Snapchat's logo with BeSpurr's unique charm

  • The name "BeSpurr" reflects the platform's focus on spontaneity and authenticity, inspired by the concept of "Be Real"

BeSpurr.

BeSpurr.

Typography

  • Utilized Snapchat's existing typography for consistency within Snapchat app

  • Selected typography aligns with BeSpurr's aesthetic and readability standards

  • Adhered to iOS guidelines for a seamless user experience

Heading 1 - Avenir Next

Heading 2 - Avenir Next

Heading 3 - Avenir Next

Default - Avenir Regular

Default - Avenir Regular

Body - Avenir Next

Bold

LIne height

Weight

category

Size

Heading

Body

Caption

Default - Avenir Bold

Caption - Avenir Next

Default - Avenir Bold

Default - Avenir Bold

34

150%

28

150%

20

150%

16

150%

150%

11

14

150%

Caption - Avenir Next

Default - Avenir Regular

Color Palette

  • Colors are selected to evoke energy, friendliness, and vibrancy

  • BeSpurr's color palette aligns with Snapchat's for consistency

  • Ensured colors pass the color contrast test for accessibility

Background

Primary

Secondary

Grid

  • Implemented a grid system for mobile app frames to maintain consistency between different pages

  • Adhered to iOS guidelines for design coherence

Figma Iterations

Sketching wireframes

I started by drafting paper wireframes to map out the flow of features for BeSpurr, aiding in visualizing the connections between frames. This includes the process of adding friends from the public map.

Sketches on “Adding Friend” and “Accepting Friend” Flow

Drafting mid-fi mockups

I designed Figma prototypes for BeSpurr's key features based on user satisfaction from prototyping sessions. As BeSpurr is a Snapchat extension, I leveraged Snap Map's interface instead of creating a new design system. These mid-fidelity prototypes served as the foundation for my final deliverables.

Study

Hangout

Club

BeSpurr event map base on SnapMap

Event creation form

Jenny Song

Spontaneous Review for Econ 110B!

11:30 AM

Maximum: 5 people

Public

Anyone wanna join me for going over materials for ...

Close

Join

Map to view and/or join events

Final Deliverables

Explore Nearby Events in Real Time

  • Explore local events in your area on the Public and Private maps

  • Switch between the Private map for friends and the Public map for everyone

  • Filter events by study or social event types

Create Your Own Events

  • Create a catchy event name at your convenience

  • Host the event privately with friends or open it to the public

  • Specify the event location for everyone to join in on the fun

Join study sessions, hangouts, clubs and more

  • Access event details by clicking on avatars

  • Communicate with hosts about their events

  • Join or save events of interest

  • Explore recommended similar events by BeSpurr

Add friends and get chatting

  • Effortlessly connect with new people

  • Uncover shared connections

  • Initiate exciting conversations with our dynamic chat platform

Post to Event Story

  • Capture the moment and seamlessly share it with all BeSpurr attendees on event stories

  • Every snap contributes to the collective memories made together

Reflection

Would BeSpurr work in a real social setting?

In our concluding user study, BeSpurr effectively facilitated event publication by hosts and event discovery by attendees, achieving a high usability rate. BeSpurr has the potential to work effectively in a real social setting. Through its features facilitating spontaneous event discovery and interaction, it can enhance social experiences by connecting users with relevant events and like-minded individuals. However, further testing and refinement may be necessary to optimize its functionality and user experience for real-world use.

Potential Limitations

  • Competitive disadvantage → Inability to track friends' locations on the map

  • User acquisition challenge → Initial user shyness when meeting strangers

Next Steps

  • Conduct user testing with final Figma hi-fi designs

  • Iterate on the design to address identified limitations, such as implementing features for tracking friends' locations and strategies to mitigate user shyness.

  • Further research to gather feedback from a broader and diverse user base

Key Takeaways

Power of piggyback prototyping

It was my first time doing a piggy back prototyping. By tapping into existing platforms like Snapchat, I realized that I can fast-track development, save on costs, and tap into the existing user base to create a more seamless experience. However, I recognize that implementing this approach in real-world scenarios can be challenging due to the necessity of platform collaboration. Nonetheless, with the right partnerships and collaboration, the benefits of piggyback prototyping can be fully realized.

Navigating rapid prototyping under tight timelines

While I had an ambitious timeline of 8 weeks for this project, my emphasis shifted towards the Wizard of Oz prototyping, as requested. Consequently, I couldn't dedicate as much attention to refining the Figma final hi-fis. This experience taught me the importance of balancing research efforts with rapid prototyping to ensure comprehensive development within constrained timelines.

I was fortunate to have wonderful team members throughout the entire design project, and I deeply appreciate their collaboration and support. ︎♡

Thanks for stopping by!

let's design connections together~

designed by aska

2024